Paradox will also be paying closer attention to actual history this time as well. These include a greater emphasis on making the game “look better”, how to “streamline interfaces without dumbing anything down” and, perhaps most importantly, the importance of spending time polishing a game before release. Paradox Development Studio manager Johan Andersson tells Kotaku that CKII’s success - it seems to have become something of a watershed title for the team - has taught the developer a few other valuable lessons, which are being applied to Europa Universalis’ development (and which necessarily weren’t as important with the studio’s previous games). So in addition to the expected advances - like a prettier 3D map (that now reflects seasons) and improved trade system - there are things learned directly from CKII’s surprisingly broad popularity, like a greater emphasis on “personality” (ie the relationships between the 4000 historical rulers in the game) that’ll be reflected in EUIV’s idea of “Monarch Power”. Euopa Universalis IV benefits not only from the hindsight brought about in the five years since the last game’s release, but also developers Paradox’s growing success with other “grand strategy” titles like Sengoku and Crusader Kings II. The next one, it’s been announced today, is due towards the end of 2013.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |